Yet another Sims story! Back button is available. ;)
This will be a 10 generation, legacy style story with the standard "all my wishes" twist. The gist of it is, I can play the game how I want to BUT if my "heir" (the sim in charge of the household) rolls a wish and I can lock it in and fulfill it, I must. Basic rules are as follows.
Wish fulfillment is required for the heir only, although I will do my best with the other household members.
All locked in wishes that can be fulfilled, must be. A wish may be deleted if it can no longer be fulfilled. (ie: a wish to become best friends with a sim can be deleted if that sim dies.)
If there is an empty slot when a wish comes up, it must be locked in, no waiting.*
If there is an empty slot, and multiple wishes to choose from, the wish worth the most points is the one that must be locked in. If there is a tie, I can choose.
Unlocked wishes may not be deleted*, they must be locked in when a slot opens, or poof away on their own.
If an heir’s wish contradicts another household sim’s wish, the heir’s wish takes precedence. For example, if the heir wishes to see little Tommy get on the honor roll, but Tommy wishes to skip school, Tommy can’t skip until the honor roll wish is fulfilled.
If a child or teen proposes a LTW and I have not already fulfilled that wish within the legacy, I have to lock it in. For example, if little Suzy wishes to become a Creature-Robot Crossbreeder I must lock in that LTW. But if I've already fulfilled that wish for the current, or a past, heir/spare, I don’t have to lock it in and can wait. I’m doing this because I hate repeating LTWs within a legacy, and kids/teens seem to wish for the same few LTWs all the time.
When a teen becomes a YA and they haven’t already chosen a LTW for themselves, I will choose one for them.
*Travel/University wishes will be locked in and fulfilled but kept in a separate game file. If traveling messes up my game, I will stop fulfilling those wishes and just delete them.
For game efficiency, I do not allow more than 8 sims and 4 pets in my household. Once those maximums are reached, wishes to have a baby, move someone in, or adopt a pet will be ignored until a space opens up. I won’t delete those wishes, but I won’t lock them in until I have the space to fulfill them.
This is not a wishacy, I do not have to wait for my sim to wish for something before I can do it. But if s/he does wish for something, I have to fulfill it regardless of my own plans.
Non-Wish Related Rules
Standard legacy start – large lot, one sim, very little cash.
No money or happiness points cheats. No cheats to aid in wish fulfillment.
No changing active families.
The active family can move as often as desired/needed.
Traits can be chosen or randomized. I’ll probably randomize.
Spares can be kept in the house or be kicked out. If they stay in the house, the heir’s wishes continue to take precedence over their own, including their lifetime wish.
The new heir takes over when s/he becomes a young adult OR the current heir dies. This game does NOT end with the death of the heir. If the heir has a child or teen, that sim can take over. Babies and toddlers cannot take over a game (they don’t have wishes). A spare or spouse can take over until the next heir is a child. If the heir had no children, a spare must completely take over or the game ends. Spares can be moved back into the active household for this purpose, moving in any children/spouses/pets when possible.
Once heirship has passed on to a new sim, I am no longer obligated to fulfill the former heir’s wishes, and his/her wishes become secondary to the new heir’s.
Happiness points can be spent however I see fit. No objects or rewards are off the table.
Former heirs, spouses, and spares can be moved out of the home if desired. Only the current heir cannot be moved out.
Sims that do not live in my active household cannot generate points for me. So if my male heir has children with multiple sims that don’t live with him, those children do not give me points unless I move them into the active household.
Heirs can be adopted or step-children, they do not need to be bio children.
Taking and fulfilling opportunities is not required but they do carry a point value for the heir.
Points
Each heir +1 (no points for temporary heirs – ie: a spare takes over until a toddler grows up)
Heir Fulfills their LTW while still the heir +25
Spare/Spouse fulfills their LTW +10 (spares must remain in the active household until their LTW is fulfilled to get the pts)
Each child +1
Every $100,000 net worth +5
Every 100,000 happiness points (heir only, at the time the heirship passes on) +5
Heir fails to achieve their LTW before passing heirship -20
- If the heir achieves their LTW after passing heirship, they get the same points as the spare +10
Skipped or failed opportunities (heir only): -1
Fulfilled opportunities (heir only): +1
Every locked in wish that I have to delete: -5
Accidental death of a household member: -10